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 2/3 GUIDE COMPLET POUR SAVOIR OU EXP EN PT (lvl 40-50)

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FuriousDragon
Dynamis-Flood Interloper
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Nombre de messages : 787
Age : 37
Date d'inscription : 30/04/2005

MessageSujet: 2/3 GUIDE COMPLET POUR SAVOIR OU EXP EN PT (lvl 40-50)   Ven 8 Juil - 17:11

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Bon je pouvais pas partir en vacance sans flooder voila ca viens de allakhazam ...
j'ai mis 4 ans pour le retrouver ...alors enjoy :

(poster original : AmbroseOdin Guru )
(Pour les plus anglophobe d'entre vous je traduirai les notes..mais plus tard )

J'aimerai des commentaires sur les zones si vous tester si vous trouvez bien ..dur ..etc..
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40's

Yhoator Jungle

Camp: Tele-Yhoat Crystal
PT Lv37-40 - Enemy: Worker Crawler
PT Lv39-42 - Enemy: Master Coeurl
Details: Right inside the ring of stones on the Telepoint. Really on room for 1 PT, could possibly do 2 if coordinated and maybe not doing the same mobs for XP. Start with the Crawlers and then chain up to or just move up to the Coeurl's closer to level 40. Endless chains. Crawlers do not aggro, not sure if they link as we never had one link, but never had a bad pull to see... Ocassionaly a Gob will wander through the camp, but they are easily killed by even half HP party

Eastern Altepa Desert

Camp: Outpost
PT Lv39-42 - Enemy: Goblin
Details: Camp on the Eastern Ridge to the SE of the Outpost. Watch for undead at night.

Labyrinth of Onzozo

Camp: Buburimu Zone
PT Lv42-44 - Enemy: Goblin
PT Lv42-44 - Enemy: Cockatrice
Details: Camp at the entrance and kill the 3 Gobs near the entrance and finish the chain with Cockatrices further down in the tunnel. Very safe and always empty. Supports only 1 party.

Camp: Tunnel Camp ( J-8 )
PT Lv42-44 - Enemy: Goblin
PT Lv42-44 - Enemy: Cockatrice
Details: The only thing to watch out for is the occasional cockatrice pop in the tunnel itself, but this is quite infrequent and easily dealth with as the tunnel is quite long anyway.

Xarcabard

Camp: Castle Zvahl Zone
PT Lv42-44 - Enemy: Demons
Details: Here's how to do it successfully: camp in Xarcabard, right inside the castle gate. Demons are totally linktacular, and you *will* get adds unless your puller is legendary. If you do get an add and one of the demons is a wizard, kill the wizard first 'cause he can really mess you up otherwise. If you get two adds, you might need to zone, but you might not. ^_~ The biggest problem you'll run into is AF-wearing people training things to the zone because they didn't expect to find people EXPing there. ^^ Erase is really helpful against demons, but we were successful without it. And keeping everyone hasted seems to protect against the icky Slow effect. Fusion and Distortion chains both work well. We hit chain 5 several times there and made crazy EXP and piles of dark crystals. *_*

Crawler's Nest2nd Floor

Camp: I-6 Racetrack
PT Lv40-43 - Enemy: Soldier Crawler
PT Lv40-43 - Enemy: Hornfly
PT Lv43-45 - Enemy: Blazer Beetle
Details: Only one, maybe two PTs can camp here.

Camp: Strange Apparutus
PT Lv40-43 - Enemy: Soldier Crawler
PT Lv40-43 - Enemy: Hornfly
PT Lv43-45 - Enemy: Blazer Beetle
Details: There is also another location, in the racetrack room. Head South from the entrance and at the half-way point (about the middle of J-8 is a false wall) 2 PTs can be supported here. Pullers must use ranged attack or be very wary of aggro.

Camp: Labyrinth Lizards ( H-7/8 )
PT Lv42-45 - Enemy: Labyrinth Lizards
Details: H-7/8. Worker Crawler Room, take 2nd right, cont. past Doom Scorpion and Soldiers. Drop down into Lizard Room (Sound Aggro) and camp in the North Tunnel.

Camp: Rumble Crawler Room ( F-9 )
PT Lv46-49 - Enemy: Rumble Crawler
Details: One PT.

Camp: Tunnel ~ Racetrack Room
PT Lv51-53 - Enemy: Helm Beetle
Details: Two PTs.

Camp: Tunnel ~ Racetrack Room ( D-7 )
PT Lv54-55 - Enemy: Knight Crawler
Details: One PT.

Quicksand Caves

Camp: Altepa Zone Line ( K-3 )( J-5 )
PT Lv45-46 - Enemy: Spider
PT Lv45-46 - Enemy: Helm Beetle
PT Lv46-47 - Enemy: Anticans
Details: Enter Quicksand at K-7 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy)

Camp: Altepa Zone Line
PT Lv47-48 - Enemy: Spider
PT Lv47-48 - Enemy: Helm Beetle
PT Lv48-49 - Enemy: Anticans
Details: Enter Quicksand at J-9 from Eastern Altepa. Spiders don't aggro. They do link. Beetles do not aggro. Princeps = PLD (hard) Signifers = BLM (Silence) Hastatus = WAR (easy)

West Altepa

Camp: Scorch Vale Boxes ( D-9 )
PT Lv45-47 - Enemy: Goblin
Details: Kill goblins in near the oasis in scorch vale. Camp behind the boxes to the east of the oasis. However the party must be able to deal with the occasional cactuar that will wander through camp and any possible undead that may aggro at night.

Yhoator Jungle

Camp: Ifrit's Cauldron ( I-6 )
PT Lv43-45 - Enemy: Goblin Hunter
PT Lv45-47 - Enemy: Goblin Reaper/Bouncer
Details: I tried the Yhoator Jungle spot from 44-47 and it was amazing EXP, very safe at the Ifrit's Cauldron zone - and a pretty setting. Make sure to have barfira and stun ready because those gobs have pretty dangerous bombs.

Garlaige Citadel 2nd Floor

Camp: More Stairs
PT Lv49-51 - Enemy: Funnel Bats
PT Lv50-52 - Enemy: Champer Beetle
Details: Enter Garlaige and fall down on the left hallways first hole. Camp on the underground map at G-7 Entrance. Be careful of links.

Camp: Basement Tunnel
PT Lv49-51 - Enemy: Funnel Bats
PT Lv50-52 - Enemy: Champer Beetle
Details: The Tunnel at H-8 in the Basment.



50's

Uleguerand Range

Camp: Zoneline
PT Lv51-53 - Enemy: Tigers
PT Lv51-53 - Enemy: Variable Rabbits
Details: As soon as you zone into Uleguerand Range, you can camp at zone immediately so no <pos> is needed. Rabbits are there at zone. They don't aggro, nor do they link. You will also see Uleguerand Tiger and Snoll (bomb). You can exp off of the Tigers and Rabbits. Even the bombs if you will lucky enought against self destruct.

Kuftal Tunnel

Camp: Entrance
PT Lv53-55 - Enemy: Robber Crabs
Details: Camp on the cliff as you enter. Easy for mages or ranged att to pull the crabs below. 1 PT can camp here. 2 PTs can camp in the tunnel to the right as you enter. Its necessary for pullers to use sneak. Camp close to the Terrigan Zone line. There are no haunts and lots of crabs. Camp on the ledge at J-10 against the wall. This is in the big map and can be reached by staying to the right wall. Sneak is required to move about Kuftal safetly.

Camp: 1st Tunnel
PT Lv53-55 - Enemy: Robber Crabs
Details: Camp in the tunnel to your immediate right as you enter.

Camp: Mid Kuftal ( J-10 )
PT Lv53-55 - Enemy: Robber Crabs
PT Lv54-57 - Enemy: Sand Lizard
Details: Sneak is required to get to this camp. Hug the Right wall as you enter. Camp at Sand waterfalls ahead of you.

Camp: Exit
PT Lv53-55 - Enemy: Robber Crabs
Details: Sneak is required to get to this camp. Camp on the stairs leading out to Cape Terrigan.

Camp: Worm Stairs ( G-8 )
PT Lv56-57 - Enemy: Spiders
Details: Sneak is required to get to this camp. Camp on the stairs with the Worms on them. Worms do not aggro.

Camp: Phantom Pool ( I-6 )
PT Lv58-60 - Enemy: Velociraptor
PT Lv60-62 - Enemy: Goblin
Details: Sneak is required to get to this camp. Head NW at the Sand waterfalls, go past the spiders and down to the next level.

King Ranperre's Tomb

Camp: Entrance
PT Lv54-56 - Enemy: Dire Bats
Details: Camp immediately on the zone into the secret tomb. You must fight at the entrance here. Dire Bats pop very close to the zone line. Only one PT can do this. Worms do not aggro.

Camp: Hecteye North Tunnel( G-8 )
PT Lv54-56 - Enemy: Dire Bats
PT Lv54-56 - Enemy: Hecteyes
Details: They don't link. Silence/Stun required. NW of the Thousand Eyes room. Camp just outside the tunnel leading to the Hecteyes room, for best results. Don't forget to bring that God Puller, since you'll need him, and watch that bat spawn in the tunnel. Can make life interesting (Read: Dangerous), so keep an eye out. Have the mages face away from the mob to avoid paralyze-ga.

Camp: Steps
PT Lv54-56 - Enemy: Dire Bats
PT Lv56-57 - Enemy: Armet Beetle
Details: Camp H-8 on the steps. Be wary of exiting the tunnel without Invisible to pull beetles. Watch for bat aggro.

Boyahda Tree

Camp: Mushroom Rooms ( L-8 )( K-10 )( H-12 )
PT Lv53-55 - Enemy: Bark Spiders
Details: The hallways are littered with them. Camp in any of the funguar rooms. Easy pulls, Easy xp. Spiders Link.

Camp: Grassy Knolls( I-9 )( G-8 )( E-6 )( D-4 )
PT Lv54-56 - Enemy: Robber Crabs
Details: Knight Crawlers can be used to build chains. Camp on any elevated areas away from water. Do not drop down any cliffs.

Gustav Tunnel

Camp: Unknown Location
PT Lv56-61 - Enemy: Golbins
Details: Enter Gustav Tunnel and follow the right wall until you get to a tunnel. Make the right, and you should go down a spiral tunnel. Camp at the end of the tunnel. Watch for bune, as he pops outside this tunnel before entrance. Watch for wyvernpoacher drachlox, as he pops down where you pull from. Pull crabs and goblins

Camp: Unknown Specific Camp
PT Lv59-62 - Enemy: Skeleton
Details: The popular camp area with all the gobs and crabs, go South.

Cape Terrigan

Camp: Outpost
PT Lv54-57 - Enemy: Beach Bunny
PT Lv54-57 - Enemy: Sand Lizard
PT Lv54-57 - Enemy: Goblin
Details: You camp by the SW side of the outpost as nothing that aggros wanders over there. Everything listed above has low attack, low defense, and low HP. Just literally pull whatever you see and keep the chains going. Repops are around 7 minutes so you won't have a shortage of monsters. Be careful, as Goblin Shepards call upon Rabbit Familiars and they DO link with bunnies.

Camp: Tunnel Sorrow ( I-9/10 )
PT Lv57-60 - Enemy: Robber Crab
PT Lv59-61 - Enemy: Velociraptor
PT Lv59-61 - Enemy: Pugil
Details: Thief or Nin puller for the raptors.
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